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Learning to Play and Playing to Learn: the Use of Games as Effective ESL Tools Jamie Zuehl - ✔️ ✔️ ✔️ ITTT
Classrooms are places for seriousness, but they are also places for serious enjoyment. Indeed, fun and entertainment are effective tools of instruction, and games are excellent ways of bringing fruitful fun into the classroom. I would contend, moreover, that games of varied sorts can be introduced at every stage of a lesson as integral parts of the Engage, Study and Activate phases.Rik Ruiter and Pinky Y. Dang, authors of Highway to E.S.L: A User-Friendly Guide to Teaching English as a Second Language (2005), note the significance of games in a chapter entitled 'Fun E.S.L.' Heading for the Sunset'. They explain that it is essential to take breaks from using only the textbook as students 'will become bored as anyone would from being forced to do the mundane' (2005: 281). ... [Read more]
Games in the classroom Sandra Pullara - ✔️ ✔️ ✔️ ITTT
One useful approach to encourage language acquisition when teaching English is using language games. When using games in the classroom, teachers should have a total understanding of the definitions of games, which usually are defined as a form of play with rules, a goal and an element of fun. (The Internet TESL Journal, Vol. VIII, No. 9, September 2002) This article aims to give a clear understanding of the benefits of using games in the classroom, how to choose games and when to use them, and finally, examples of types of games.Benefits of Games in the ClassroomThere are many advantages of using games in the classroom:1.Games are a break from the normal routine of the language class.2.They are motivating and challenging.3.Learning a language is hard work. Games help students to ... [Read more]